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Author Topic: Darkness's Dungeoneering (Testing Dungeons)  (Read 888 times)

Darkness

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Darkness's Dungeoneering (Testing Dungeons)
« on: December 02, 2016, 02:33:56 PM »
Hello everybody, today I'm going to be posting my notes that I took from when we dove into Upper Blackrock Spire [WITH GM HELP] to test and find out difficulties and I posted some add-ons saying either that it needs to be nerfed, or you can read them yourself and decide if they are ridiculous, keep in mind these notes got more and more blank, as it began to dive into 6:00 AM and we had been doing this for a good 1-2 hours

Anyways, enjoy!  ;D


UPBRS
Normal Mobs    Legionaire - 245 reg, 1840 health 40-50% health PLS
450-560 Crits
250 reg  or 500 avg (( NEEDS NERFING )) *100 damage*
2300 health  50% Health PLS
 Loot Tables
Silver
Grey Mail
Greens
Darkmoon Cards

Chests  (Large Mithril Bound Chests)
1 green
Junk
White Food


Ogres
Reaver:(( NERF)) 6k HP) 250 damage [Loot: Blue Neck ]
Enforcer: (400 Damage avg ((NERF))
Battle Mage:
Mystic:
Warlord:

OGRE BOSS: HP[6100] Damage [ 240 ] (( Buff?)  (( Blue Gear )


Trolls
300-500 damage MASS OF MOBS (([[CRITICAL NERF]]))
only 1.5k hp
77 lightning
300? Shadow Priest
Berserker: Avg 200-500 damage ((Fast Attack Speed) [NERF]
TROLL BOSS: 700 CRIT SUPER FAST ATTACK (([[{{MAJOR MAJOR ALERT}}]]))
Troll BOss 2: 10k hp Throw Axe: 750  AOE: 1,500 [Loot Table needs revising]

Spider Boss: HP: 4,100? Damage: 200-400 damage
SMALL SPIDERS HIT FOR 100 [NERF]

Urok Ogre Boss

Little Bugs 60-100 1k health [NERF]

Halycon: 6k HP 300 damage  ((Halycon phase 2) HP: 9k Damage: 200-300



Overlord: Almost 10k HP Cleave [DONT STAND IN FRONT] 1-3k regular hits do 500-1k half a second to one second attack speed, really insane

GEAR MUST BE BUFFED

Overall: 50% damage or 5% of total damage or double health, too many kite pulls, too many mobs, gear is shit, etc, etc, could take weeks when you can just farm orcs for epics that are x3 better


UPPER BLACKROCK SPIRE
Father Flame
600 damage 5k hp

Pyromancer
2k damage  7k hp~


That's all I recorded because we then started to test another dungeon (Scholomance) and decided it would wait until another day but Scholomance is bullshit, as the bosses in there give 0 loot compensation for the amount of work [20k health and 1k damage and hits faster than a hyper boxer] and we got more loot from the trash mobs than the bosses themselves.

Anyways once again, hope you enjoyed those, have a wonderful day/afternoon/night, i'm genuinely confused and I need sleep  :P

Bye doods!

 - Darkness
Undead Holy Priest named Darkness...


Makes sense.

Pyro

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Re: Darkness's Dungeoneering (Testing Dungeons)
« Reply #1 on: December 02, 2016, 02:41:02 PM »
Nice post!

SpiritBoar

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Re: Darkness's Dungeoneering (Testing Dungeons)
« Reply #2 on: December 23, 2016, 05:08:30 PM »
Thank you very much for all this detailed data! This will be very useful for when I look into new mob scaling soon.

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