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Messages - SpiritBoar

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Feedback & Suggestions / Re: Cross faction - During PTR/Early release
« on: April 01, 2017, 03:02:22 PM »
I agree, that this is a good idea on the PTR. All cross faction settings are now enabled.

// SpiritBoar
Feedback & Suggestions / Re: Dungeon Elites Damage Showcase
« on: March 04, 2017, 07:20:42 PM »
Thanks for all this data and for the work you put into collecting it. :)
Feedback & Suggestions / Re: Lock's ideas for improvement
« on: March 04, 2017, 07:14:41 PM »
Thanks for all this feedback lock! I will make use of it in the future updates for the server.

The spells all classes currently have available are the ones you would normally have as a lvl 20 characters. I didn't add or remove anything from what you normally have. A few spells are still missing, that you must get through gets such as some of the priest racials.

The options for getting gear is something I've been thinking about a lot. I will be creating several options for getting gear, so there won't be a single route to end game gear.

Elites are a general problem right now, as they are simply too strong.

I know most people currently see the server as 'dead' since there are practically no players online, but keep in mind that it's mostly available for testing right now, so it isn't meant to be packed with players. Once I have an idea of when the server will be ready I will start focusing more on attracting more players through varios medias.

Thanks a lot for you support and belief in this project! It means a lot to me. :)
General Discussion / Re: Talent points given.
« on: March 04, 2017, 07:04:34 PM »
I agree that the current talent solution doesn't work that well.

I have a new idea for how talents could be done in a better way that should solve the problem:

- You still get 11 points total
- You only need to spend 1 point on each tier to advance to the next
- All talents only require a single point to max out. (Might need some balancing of the bonus you get so some 5 point talents don't get too OP etc.)

This would allow a lvl 10 to reach the same talents as a regular lvl 60, without having 51 points.
Announcements & News / Boarcraft status update - Feb. 2017
« on: February 05, 2017, 09:54:57 PM »
Hey Boarcrafters!

It's been a while since I posted anything here or on our Discord, so I wanted to give you guys an update on what's been going on, what the current status of Boarcraft is and what the future plans are.

The past month

January have been a really busy month for me, both at work but also outside work because of a lot of family events. I've felt pretty stressed most days without much energy left to actually do stuff like work on Boarcraft, stream on Twitch or update my YouTube channel. This led me to mostly taking a break from everything, except work, my girlfriend and my family, to try and manage things without getting overwhelmed. 

Fortunately, I'm starting to feel more on top of things and I believe I'm slowly getting better to manage my stress levels. I've felt really bad about leaving you guys in the dark for this long, but I also wanted to make sure I found the right balance for myself, so I wouldn't end up i situations like this again. I hope you guys can understand.

The current status Boarcraft

The server has unfortunately, and as you probably noticed, not seen any real development yet this year. This has not been because I no longer wanted to finish Boarcraft or because I didn't know how to progress, but simply that getting back to server development felt too overwhelming. I've been happy to see that there have still been some regular activity on Discord despite my absence.

There are still many things that I want to fix before an eventual release, which includes the things mentioned in the previous announcement. You guys have also discovered new, strange bugs that have appeared after the last core update of CMaNGOS. With a bit of luck, some of these things will be fixed by simply updating to the latest core, so this will be first on my list before rebooting development.

Future plans

My future plans are to slowly get back to server development starting next week and then gradually increase my activity until I build up a nice pace. The first time will mostly be spend on catching up on bug reports, forums posts and other things that needs a response. Then comes the core update where I will check if any of the bugs we have were mentioned as fixed. Next I will need to get an overview over what needs to be done and in what order, so we can get the critical things done first. Getting the project prepared for team development will also be a priority, but fortunately I did most of the preparations already.

I won't be able to provide any release date for now as my first goal will simply be to make stable progress. Ideally, I would like to reach a point where I can release a weekly update, without having to worry meating a tight deadline in 'X' weeks.

Lastly I want to thank all of you who support this project and have stuck with me this far! I hope I can provide you with a great experience in the end, even though development haven't gone 100% according to plan. :)

// SpiritBoar
Feedback & Suggestions / Re: Feign death for Hunters
« on: December 23, 2016, 05:35:46 PM »
Not at the moment. I'm not adding spells beyond lvl 20 right now, except for the armor skills, since it can quickly get very hard to balance who gets which spells. Once I have a better overview of the current class balance I might reconsider.
Feedback & Suggestions / Re: Darkness's Dungeoneering (Testing Dungeons)
« on: December 23, 2016, 05:08:30 PM »
Thank you very much for all this detailed data! This will be very useful for when I look into new mob scaling soon.
Feedback & Suggestions / Re: Ideas and Feedback for Release
« on: December 23, 2016, 04:59:10 PM »
Thanks a lot for such detailed and constructive feedback Darkness!

I think all 3 ideas are good and it's definitely something I will look into implementing.

You're right that tanks don't work very well right now. For a solution I will consider both better scaling, but also potential buffs to tanking in general.
Announcements & News / Re: Boarcraft launch delayed & future plans
« on: December 23, 2016, 12:27:32 PM »
Thanks for the encouraging words you guys. :)
Announcements & News / Re: GM commands to help testing during beta
« on: December 23, 2016, 12:25:57 PM »
The commands .go xyz and .revive got removed again because they got abused for gear farming and PvP.

I think the .repair command got removed from all players by mistake. I will add it back in.
Announcements & News / Boarcraft launch delayed & future plans
« on: December 16, 2016, 10:05:07 PM »
Hey Boarcrafters!

The date that I originally wanted to launch Boarcraft on is here, but unfortunately the server is not nearly as ready as I want it to be, to provide a really great experience.

A lot of issues and possible improvements have become clear during all the testing that's been done during the open beta. This has been really valueable for the project and I want to use these discoveries to make the server as good as it can be.

That will require some more time however and it means that the launch will have to be delayed. I believe this is the right choice even though I feel bad about not living up to the initial launch date. The current plan is to postpone the launch to around the end of January.

Some of the issues I would like to have ready are:
- Proper mob scaling, so all dungeons/raids can eventually be defeated.
- Removal of high end spells that weren't supposed to be available.
- Improved chest/rare mob drops in Dun Morogh.
- More gear progression options in Dun Morogh, through PvP, quests etc.
- Stability improvements to the server, so it can handle a larger population without problems.
- General improvements to the lvl 1 - 10 experience to avoid confusion with broken quests or where to find NPCs.

December have been really busy for me so far, so there haven't been that much progress. To combat this I will start opening up the server development so others can pitch in and help fixing the things that needs to be done.

The server will remain online as open beta up until launch and characters/items will stay until the end game content have been tested. There might be a character wipe at some point before launch to test if gear progression and everything is working as intended. Before the actual launch, all characters will be deleted to provide a fresh start for everyone.

Lastly, I want to thank all of you for all the testing you have done so far! It has been really cool to get this much feedback on the project and I'm looking forward to see where we can take it. I hope you have enjoyed your time here so far. :)

// SpiritBoar
Getting Started & Introductions / Re: How to connect
« on: December 04, 2016, 12:51:15 PM »
Nice guide Shadow! +1
Hey Boarcrafters,

The server crashed pretty hard last night and unfortunately the accounts table in the database got corrupted. I tried all the different methods for repairing it that I could find but with no success. Everyone will therefore need to make new accounts on the website.

All characters are still intact and you can get them reconnected to your new account by sending me a private message on Discord with:

  • New account name
  • Character names
  • Character levels
  • Character classes
  • Character races

My Discord: SpiritBoar#5982
Boarcraft Discord:

Sorry for the inconvenience!

Before launch I will make sure to have automatic backups of the database set up. :)

// SpiritBoar

Announcements & News / Re: GM commands to help testing during beta
« on: December 01, 2016, 11:11:52 PM »
Turns out the ability to add items was not a great idea, so it has been removed. Unfortunately I had to reset all gear because of it. Sorry!
Announcements & News / GM commands to help testing during beta
« on: December 01, 2016, 08:14:13 PM »
Hi Boarcrafters,

I hope you're all enjoying the open beta and getting a lot of stuff tested. To make this easier for you I've decided to make a small subset of the GM commands available for everyone. These are the commands you can now start using:

  • .additem
  • .additemset
  • .go creature
  • .go xy
  • .go xyz
  • .go zonexy
  • .gps
  • .lookup item
  • .lookup itemset
  • .lookup area
  • .lookup tele
  • .modify money
  • .npc info
  • .quest add
  • .quest complete
  • .quest remove
  • .repair
  • .revive
  • .tele

Please use them to test that item and mob scaling works correctly and see if the various dungeons can be done with suitable gear for their lvl ranges.

You can find a list of how to use the commands here:

Another way is to just type them in and it will respond with how you should use the command.

Happy testing!

// SpiritBoar
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